Pick 1.04 · slot 4 of 12

Pick 1.04 draft strategy

Pick 1.04: the last pick of the true elite tier

Drafting from 1.04

You usually get the final player the whole room agrees is a difference maker, then draft in the crowded middle.

Every pick you own (12 teams, 15 rounds, snake)

  1. R1 · #4
  2. R2 · #21
  3. R3 · #28
  4. R4 · #45
  5. R5 · #52
  6. R6 · #69
  7. R7 · #76
  8. R8 · #93
  9. R9 · #100
  10. R10 · #117
  11. R11 · #124
  12. R12 · #141
  13. R13 · #148
  14. R14 · #165
  15. R15 · #172

The challenge at this slot

Tier breaks land right on you. Read them wrong and you pay first-round price for a second-tier player.

How your guide plans it

Explicit tier cutoffs on your board so you can see whether the value at 1.04 is a tier-one leftover or a reach, plus a plan for picks 21 and 28.

Who you're targeting

Tier-one leftovers, then the second wave of receivers who go before your third-round pick comes back.

The mistake to avoid

Assuming a name-brand player is still tier one because of last season's finish.

Your league. Your picks. Your draft plan.

The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.

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