Pick 1.04 · slot 4 of 12
Pick 1.04 draft strategy
Pick 1.04: the last pick of the true elite tier
Drafting from 1.04
You usually get the final player the whole room agrees is a difference maker, then draft in the crowded middle.
Every pick you own (12 teams, 15 rounds, snake)
- R1 · #4
- R2 · #21
- R3 · #28
- R4 · #45
- R5 · #52
- R6 · #69
- R7 · #76
- R8 · #93
- R9 · #100
- R10 · #117
- R11 · #124
- R12 · #141
- R13 · #148
- R14 · #165
- R15 · #172
The challenge at this slot
Tier breaks land right on you. Read them wrong and you pay first-round price for a second-tier player.
How your guide plans it
Explicit tier cutoffs on your board so you can see whether the value at 1.04 is a tier-one leftover or a reach, plus a plan for picks 21 and 28.
Who you're targeting
Tier-one leftovers, then the second wave of receivers who go before your third-round pick comes back.
The mistake to avoid
Assuming a name-brand player is still tier one because of last season's finish.
Your league. Your picks. Your draft plan.
The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.