Pick 1.10 · slot 10 of 12
Pick 1.10 draft strategy
Pick 1.10: near-turn drafting with real leverage
Drafting from 1.10
Two picks inside a five-pick window at every turn, which is a genuine advantage if you plan the pairs.
Every pick you own (12 teams, 15 rounds, snake)
- R1 · #10
- R2 · #15
- R3 · #34
- R4 · #39
- R5 · #58
- R6 · #63
- R7 · #82
- R8 · #87
- R9 · #106
- R10 · #111
- R11 · #130
- R12 · #135
- R13 · #154
- R14 · #159
- R15 · #178
The challenge at this slot
Your first pick comes after nine names are gone, so the anchor you build around isn't the room's consensus anchor.
How your guide plans it
A build that assumes the top nine are off the board and uses picks 15 and 34 to secure two positions in the same window.
Who you're targeting
Players with defined roles over unproven upside early, then upside swings at the turn where two shots reduce the risk.
The mistake to avoid
Drafting as if you have a mid-round board when your picks behave like turn picks.
Your league. Your picks. Your draft plan.
The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.