Pick 1.02 · slot 2 of 12
Pick 1.02 draft strategy
Pick 1.02: near-elite talent without the full turn penalty
Drafting from 1.02
One name comes off before you, and you still control a top-tier anchor with a marginally shorter wait than 1.01.
Every pick you own (12 teams, 15 rounds, snake)
- R1 · #2
- R2 · #23
- R3 · #26
- R4 · #47
- R5 · #50
- R6 · #71
- R7 · #74
- R8 · #95
- R9 · #98
- R10 · #119
- R11 · #122
- R12 · #143
- R13 · #146
- R14 · #167
- R15 · #170
The challenge at this slot
You plan around a player who may not be there. If the room deviates from consensus at 1.01, your board has to re-sort instantly.
How your guide plans it
Two branches for round one — the consensus fall and the surprise fall — each with the matching pair at picks 23 and 26.
Who you're targeting
Positions where tier two is thin, so you take the scarce piece early and load up on the deep position at the wrap.
The mistake to avoid
Freezing when your assumed 1.01 target is still on the board. A pre-written branch removes the decision from draft night.
Your league. Your picks. Your draft plan.
The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.