Pick 1.12 · slot 12 of 12
Pick 1.12 draft strategy
Pick 1.12: the turn — two first-round-quality picks
Drafting from 1.12
You pick last, then immediately first. Two picks inside three slots is real capital if you use it as one decision.
Every pick you own (12 teams, 15 rounds, snake)
- R1 · #12
- R2 · #13
- R3 · #36
- R4 · #37
- R5 · #60
- R6 · #61
- R7 · #84
- R8 · #85
- R9 · #108
- R10 · #109
- R11 · #132
- R12 · #133
- R13 · #156
- R14 · #157
- R15 · #180
The challenge at this slot
The longest wait between turns in the draft. Whole tiers vanish between your picks, and other teams get two swings at what you left behind.
How your guide plans it
Picks 12 and 13 planned as a package, then the same for 36 and 37 — each turn is a build decision, not two independent picks.
Who you're targeting
Two different scarce positions at the first turn, then volume and upside pairs later, because you can absorb one miss per turn.
The mistake to avoid
Taking two of the same position at the turn because they're the top two names left on a generic board.
Your league. Your picks. Your draft plan.
The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.