Pick 1.12 · slot 12 of 12

Pick 1.12 draft strategy

Pick 1.12: the turn — two first-round-quality picks

Drafting from 1.12

You pick last, then immediately first. Two picks inside three slots is real capital if you use it as one decision.

Every pick you own (12 teams, 15 rounds, snake)

  1. R1 · #12
  2. R2 · #13
  3. R3 · #36
  4. R4 · #37
  5. R5 · #60
  6. R6 · #61
  7. R7 · #84
  8. R8 · #85
  9. R9 · #108
  10. R10 · #109
  11. R11 · #132
  12. R12 · #133
  13. R13 · #156
  14. R14 · #157
  15. R15 · #180

The challenge at this slot

The longest wait between turns in the draft. Whole tiers vanish between your picks, and other teams get two swings at what you left behind.

How your guide plans it

Picks 12 and 13 planned as a package, then the same for 36 and 37 — each turn is a build decision, not two independent picks.

Who you're targeting

Two different scarce positions at the first turn, then volume and upside pairs later, because you can absorb one miss per turn.

The mistake to avoid

Taking two of the same position at the turn because they're the top two names left on a generic board.

Your league. Your picks. Your draft plan.

The pick list above assumes a standard 12-team snake. Your guide is built from your real league — scoring format, roster slots, league size, draft type, and any picks you traded for. Each pick you own gets a primary target, the players likely to still be there, and a fallback if your target is gone. Emailed within 24 hours for $14.99, or your money back.

Other draft slots